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THE FIELD GUIDE

Know your blade.
Read your rival.

A few well-timed moves can change a match. Start with the basics, then find the style that feels like yours.

Beybattle

Face one rival in a spinning-top duel. Reduce their spin to zero to win a round. The first blader to win two rounds takes the duel. Every round starts with full spin and fresh cooldowns.

Start playing

  1. Choose Start League Run for tier progression, or Quick Duel for a single rival. Starter picks show four different fighting styles. All 33 blades are available through the collection filters.
  2. Open Match settings if you want to change the stadium or difficulty. Rookie gives you longer attack warnings. Expert reacts faster, but gets no extra health or damage.
  3. Enter the stadium. Press Launch when the marker reaches the blue zone for 14 starting energy. You can also skip timing for a standard launch.

➤ Dash

Rush toward your rival. Dash aims automatically unless you are steering. Recharge: 3.2 seconds.

Q or the Dash button

◇ Guard

Reduce incoming damage by 75% for a brief moment. The orange rush warning is your cue. Recharge: 3.6 seconds.

E or the Guard button

✦ Special

Energy builds over time and through clashes. When the gold bar is full, tap once to use your blade’s signature move.

Space or the Special button

Your blade moves on its own. Steering is optional: hold a point in the arena on touch, or use WASD / arrow keys. Practice teaches dash, guard and special without losing.

Find your style

StyleStrengthYour game plan
AttackStronger clashesDash when your rival’s guard is down.
DefenseLess incoming damageBlock a rush, then counterattack.
StaminaSlower natural spin lossUse steering and guard to avoid heavy hits.
BalanceVersatile statsSwitch between attacking and defending.

All blades share a comparable power budget. Original blade tiers are back, from Novice to God and the mysterious Unknown. Browse by tier to find your favorite. Rarity does not secretly multiply stats. Each signature move’s exact effect is shown beside the blade in your loadout.

Six stadiums

Bey StadiumThe neutral arena. A good place to learn.
Neon RailDash near the outer rail for extra speed. Both blades can use it.
Frost CircuitA slick surface preserves more momentum.
Ember ForgeThe outside ring warms up every ten seconds. Orange warns you to move inward.
Circuit CoreThe small center circle charges your special faster.
Lunar VaultA smaller stadium means more close encounters.

After 32 seconds, the safe area starts closing in. At 50 seconds, the blade with more spin wins. A tie replays the round. A finishing rush or special can cause a burst finish; it counts as one round win, just like a spin finish.

A trainer’s journey · The Wind Road

Choose A trainer’s journey from the home screen, enter your name, and pick one of three companions. Travel through six regions, meet local guardians, and choose your replies in conversations. Win each first-to-two duel to earn a wind seal and open the next region. Your companion stays with you; opponents use the same fair battle rules. Losses keep your earned seals. Revisit cleared regions or open the travel journal to read your memories.

Dialogue and progress save on this device, separately from League Run. The final region concludes the story. Start a new journey asks before replacing only your story save. If browser storage is blocked, progress lasts for the current visit.

Your League Run

Win your way through Novice, Apprentice, Advanced, Elite, Champion, Legendary, Mythical, Transcendent and God. Each tier has its own rival and tactics; later challenges change the arena too. Winning a duel unlocks the next tier. Two optional skill stars reward specific moves. Replay any cleared tier: your best star total stays saved, even after a loss.

Perfect guard → counter

Raise your guard just before a rush or special hits. The first 0.35 seconds of guard can block 90% of damage and give you 12 energy. A successful perfect guard refreshes Dash and opens a 1.8-second counter window. Tap the highlighted Counter button to chase your rival; the first contact adds 3 damage. Ordinary guards still block 75%.

Championship

Win three duels to earn a trophy. Each duel is first to two round wins. Spin fully recovers between rounds. If you lose a duel, you can retry that challenger. Your trophy total saves on this device.

Make it comfortable

Use Settings for sound, reduced motion or performance mode. The game pauses when you switch tabs or apps. Resume when you’re ready. On mobile, both portrait and landscape are supported. If 3D graphics aren’t available, the game uses a playable 2D view with the same rules.

ENTER THE LEAGUE →

Beyblade Climber · Skybound

Bounce through ten authored stages across five sky worlds. Reach the glowing portal to unlock the next stage. Your blade jumps automatically; steering and your air burst are up to you.

➤ Comet

Quick, precise steering. A good first choice.

☁ Nimbus

Gentler steering and a wider star pickup range.

ϟ Volt

A higher air burst with more sideways momentum.

ActionTouchKeyboard
Start / choose a stageLet’s Climb or a stage on the mapTab to the button, then Enter
SteerHold the left/right buttons or a side of the arenaA / D or ← / →
Air burstTap the gold Burst buttonSpace
Drop throughHold Drop; release to land againHold S or ↓
PausePause buttonP / Escape

Charge, then choose your moment

A full burst meter gives you one extra jump in the air. Catching a star adds 45 charge. Landing near the bright center of a new platform adds 35. Each platform only awards charge once per attempt, so keep exploring. Save a burst to reach a star or recover from a missed landing.

Read the route

Blue platforms drift sideways. Gold springs send you higher. Pink platforms crumble after a bounce and return after three seconds. Green flags activate checkpoints and refill your burst. Later worlds introduce gentle, announced crosswinds. Every stage can be completed without spending a burst.

Three medals, your way

Earn one medal for reaching the portal, one for finding every star, and one for finishing without a rescue. Only the portal medal is needed to move on. Miss a jump and you return to your checkpoint with your collected stars. Replay for missing medals; achievements already earned are kept. Reach Apprentice after two stage clears, Elite after four, Champion after six, Legendary after eight, and God after all ten.

Progress and flight style save on this device. Leaving a stage starts a fresh attempt next time. Sound and reduced motion controls are at the top. Switching tabs pauses your climb.

START CLIMBING →